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	<title>Toy Queen &#124; Educational Toys and Games &#124; Babies &#124; Toddlers &#124; Preschoolers &#124; Kids &#187; NY</title>
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	<description>Reviewing Toys That Help Your Children Grow</description>
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		<title>Rory Story Cubes Game Inventor</title>
		<link>http://www.toyqueen.com/rory-story-cubes-game-inventor.html</link>
		<comments>http://www.toyqueen.com/rory-story-cubes-game-inventor.html#comments</comments>
		<pubDate>Tue, 15 Feb 2011 21:26:19 +0000</pubDate>
		<dc:creator>Keriannot</dc:creator>
				<category><![CDATA[Boys]]></category>
		<category><![CDATA[Family Games]]></category>
		<category><![CDATA[Gamewright]]></category>
		<category><![CDATA[Girls]]></category>
		<category><![CDATA[Toy Fair]]></category>
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		<category><![CDATA[gamewright]]></category>
		<category><![CDATA[Inventor]]></category>
		<category><![CDATA[Jacob Javits Center]]></category>
		<category><![CDATA[Keri Wilmot]]></category>
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		<category><![CDATA[rory story cubes]]></category>
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		<description><![CDATA[www.ToyQueen.com interviews Rory Story Cubes game inventor at Toy Fair 2011 Video Transcription: Keri: Hi, this is Keri Wilmot from ToyQueen.com. We&#8217;re here at the Gamewright booth for Toy Fair 2011, and last year we were here and we took some video of Rory&#8217;s Story Cubes and its original debut. But now, this year we&#8217;re [...]]]></description>
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<p>www.ToyQueen.com interviews Rory Story Cubes game inventor at Toy Fair 2011</p>
<p><strong>Video Transcription:</strong></p>
<p><em>Keri: Hi, this is Keri Wilmot from ToyQueen.com. We&#8217;re here at the</em><br />
<em>Gamewright booth for Toy Fair 2011, and last year we were here and we took</em><br />
<em>some video of Rory&#8217;s Story Cubes and its original debut. But now, this year</em><br />
<em>we&#8217;re bringing you something new because we have the inventor of Rory&#8217;s</em><br />
<em>Story Cubes with us. So, hi, Rory.</em></p>
<p><em>Rory: Hi.</em></p>
<p><em>Keri: Nice to meet you.</em></p>
<p><em>Rory: You too.</em></p>
<p><em>Keri: So, why don&#8217;t you tell us a little bit about your story behind your</em><br />
<em>story and about Rory&#8217;s Story Cubes.</em></p>
<p><em>Rory: Okay. Well, Rory&#8217;s Story Cubes is a very simple story telling game.</em><br />
<em>It&#8217;s got 9 cubes with 54 images. Every time you roll it, you get</em><br />
<em>one of over 10 million possible combinations, and the goal is as</em><br />
<em>simple and as hard as you have to tell a story that starts with</em><br />
<em>&#8220;Once upon a time,&#8221; and you somehow link together all nine face-</em><br />
<em>up images on the cubes. So there&#8217;s no wrong answer. It&#8217;s played</em><br />
<em>by children, grandparents. They spend quality time together.</em><br />
<em>They bring it when they&#8217;re traveling.</em></p>
<p><em>Keri: Right.</em></p>
<p><em>Rory: The reason why we created the game is that, for us, it&#8217;s very</em><br />
<em>important to promote creativity and creative thinking, and</em><br />
<em>that&#8217;s all about being able to make connections. So the story</em><br />
<em>cubes, the way it works is that we can&#8217;t help but, when we look</em><br />
<em>at one of these images, find some meaning in it. So when you</em><br />
<em>say, &#8220;There&#8217;s a story in there,&#8221; our brain wants to solve it and</em><br />
<em>figure out what that story is. So it&#8217;s a very simple game. It&#8217;s</em><br />
<em>nonthreatening, and again you can play it in 60 seconds on your</em><br />
<em>own, or we hear of families spending 2 hours together. They put</em><br />
<em>away their electronic devices, and they share stories together.</em><br />
<em>They learn about each other, because the story you tell will be</em><br />
<em>different from the story that I tell.</em></p>
<p><em>Keri: Absolutely</em></p>
<p><em>Rory: So the children will talk about what they&#8217;re interested in or what&#8217;s</em><br />
<em>going on in their life, and the grandparents will tell, you</em><br />
<em>know, they might reminisce or tell topics that are of interest</em><br />
<em>to them.</em></p>
<p><em>Keri: I&#8217;ve had a lot of great success using the game over the last year,</em><br />
<em>because I work with children on their handwriting. So I&#8217;ve been</em><br />
<em>able to use your concept, and we&#8217;ve been recording the stories.</em><br />
<em>It&#8217;s been so exciting for me to see the kids kind of create the</em><br />
<em>story, and they write it down, and then they actually have</em><br />
<em>something to keep with them to remember.</em></p>
<p><em>Rory: Yes.</em></p>
<p><em>Keri: And we&#8217;ve drawn pictures to go along with it. It&#8217;s really been a</em><br />
<em>wonderful tool for children&#8217;s development.</em></p>
<p><em>Rory: You might like to hear then how we got to that point, because</em><br />
<em>originally Rory&#8217;s Story Cubes was developed as a creative</em><br />
<em>thinking and a creative problem solving tool for the likes of</em><br />
<em>organizational trainers, coaches, and that&#8217;s our background is ,</em><br />
<em>in creative thinking and problem solving.</em></p>
<p><em>Keri: Yeah.</em></p>
<p><em>Rory: One day my colleague&#8217;s daughter came home and said, &#8220;I use these in</em><br />
<em>school. I have to practice my handwriting, but it&#8217;s so boring</em><br />
<em>having to write that out.&#8221; So she used the story cubes to come</em><br />
<em>up with a story. She brought it in and showed it to her teacher.</em><br />
<em>Her teacher said, &#8220;Oh my god, this is brilliant!&#8221; She came back</em><br />
<em>and told us, and we thought, &#8220;There&#8217;s something going on here</em><br />
<em>that we haven&#8217;t really been paying attention to.&#8221;</em></p>
<p><em>Keri: Right.</em></p>
<p><em>Rory: And the more we showed it to teachers and the more feedback we were</em><br />
<em>getting from them, we realized that this was a tool that they</em><br />
<em>were crying out for, because on one side it&#8217;s like a [inaudible</em><br />
<em>2:53] in a pocket. She can always create a lesson with it.</em><br />
<em>Others were saying it frees them up to use their creativity, as</em><br />
<em>well, in the classroom. And again, it helps the children,</em><br />
<em>because I don&#8217;t know if you&#8217;ve ever had a blank page syndrome.</em></p>
<p><em>Keri: Absolutely.</em></p>
<p><em>Rory: Yeah. So, with this, these act as like stepping stones to create</em><br />
<em>stones.</em></p>
<p><em>Keri: Exactly, and I think that&#8217;s what a lot of children need. You have</em><br />
<em>that moment of, &#8220;Oh my gosh, I don&#8217;t know what I&#8217;m going to</em><br />
<em>say.&#8221; But the pictures help them to kind of organize their</em><br />
<em>thoughts.</em></p>
<p><em>Rory: Yes. Our view and our experience is that we are inherently creative.</em><br />
<em>As human beings we solve problems all the time, and we need</em><br />
<em>creativity to do that. And sometimes we forget, or you might say</em><br />
<em>we get a bit flabby. We don&#8217;t practice it. And so, just like you</em><br />
<em>wouldn&#8217;t get up and run a race if you hadn&#8217;t been exercising,</em><br />
<em>it&#8217;s the same with this. We are creative, but we might have not</em><br />
<em>been exercising our mind in that area. So the way story cubes</em><br />
<em>work is that they allow you to exercise your mind, and, we say,</em><br />
<em>within two or three goes, that spark will have kicked in again</em><br />
<em>and you have that confidence. If you tell a story, so you roll</em><br />
<em>the cubes and you make up a story starting with, &#8220;Once upon a</em><br />
<em>time,&#8221; and that links them together, we do it with children and</em><br />
<em>adults where they tell one story, then roll them again and tell</em><br />
<em>another story. We&#8217;d say, &#8220;Do you reckon if I rolled it again,</em><br />
<em>you&#8217;d come up with a story?&#8221; And they say yes, and you go, &#8220;Oh,</em><br />
<em>that&#8217;s interesting, because there&#8217;s over 10 million combinations</em><br />
<em>in here. So does that mean you&#8217;ve got 10 million stories inside</em><br />
<em>you?&#8221; You just see this kind of penny drop. They go, &#8220;Oh, right,</em><br />
<em>yeah.&#8221; So for us it&#8217;s about realizing that it&#8217;s not about</em><br />
<em>getting the one thing right or perfect, but it&#8217;s about being</em><br />
<em>willing to take a risk, and try and experiment and pick out the</em><br />
<em>best bits. That&#8217;s what great writers do.</em></p>
<p><em>Keri: Right. Well thank you so much for being with us here today, and it</em><br />
<em>was great to meet you. This is Keri Wilmot from ToyQueen.com</em><br />
<em>showing you practical ways to play every day.</em>
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		<title>Hasbro ToyFair Event New York City</title>
		<link>http://www.toyqueen.com/hasbro-toyfair-event-new-york-city.html</link>
		<comments>http://www.toyqueen.com/hasbro-toyfair-event-new-york-city.html#comments</comments>
		<pubDate>Sun, 14 Feb 2010 15:47:15 +0000</pubDate>
		<dc:creator>Keriannot</dc:creator>
				<category><![CDATA[Elementary]]></category>
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		<category><![CDATA[Infant 0-12 months]]></category>
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		<category><![CDATA[Candyland]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[Family Game Night]]></category>
		<category><![CDATA[gloworld]]></category>
		<category><![CDATA[infant]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[Mr Potato]]></category>
		<category><![CDATA[New York City]]></category>
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		<description><![CDATA[Today we had the pleasure of being invited to the Times Center in New York City to preview Hasbro&#8217;s newest products for 2010. Though I always knew that Hasbro represented a multitude of brands, seeing them all under one roof and in one room was exciting to think about all the fun to be had [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_822" class="wp-caption alignleft" style="width: 399px"><img class="size-full wp-image-822 " title="Wilmot_toyfair_100213_9108_2" src="http://www.toyqueen.com/wp-content/uploads/2010/02/Wilmot_toyfair_100213_9108_2.jpg" alt="Hasbro ToyFair 2010 Event" width="389" height="259" /><p class="wp-caption-text">Hasbro ToyFair 2010 Event</p></div>
<p>Today we had the pleasure of being invited to the Times Center in New York City to preview Hasbro&#8217;s newest products for 2010. Though I always knew that Hasbro represented a multitude of brands, seeing them all under one roof and in one room was exciting to think about all the fun to be had in the upcoming year.  I never expected to feel so nostalgic since many of the toys I grew up enjoying are still on the market for our children to play with, in a new and improved, up-to-date version for today&#8217;s market.</p>
<p>The day began by presentations from Brian Goldner, Hasbro CEO; Jane Pitson Parsons, Hasbro&#8217;s Global Consumer <img class="alignright size-full wp-image-825" title="Wilmot_toyfair_100213_9087_2" src="http://www.toyqueen.com/wp-content/uploads/2010/02/Wilmot_toyfair_100213_9087_2.jpg" alt="Wilmot_toyfair_100213_9087_2" width="144" height="216" />Insights Leader; and Jerry Perez; Hasbro Senior Vice President Global Brand Leader Preschool Marketing.  They all spoke about Hasbro&#8217;s plan to Reinvent, Reimagine and Reignite the brand. Not to mention their commitment to the social media space and to parents and caregivers worldwide, to maintain an open dialog, so that Hasbro can be the best they can be to provide an immersive play experience, as well as to foster innovation, ideation and creativity. <span id="more-816"></span></p>
<p>I was on such a high after taking a walk down memory lane remembering all my childhood experiences with Strawberry Shortcake, My Little Pony, the Easy Bake Oven, Mr. Potato Head, Play-Doh, and Candyland.  After all that excitement, don&#8217;t forget the brands that exist in Hasbro&#8217;s effort to encourage family social interactions with Family Game Night such as Monopoly, Life, Trivial Pursuit, Clue, Battleship, Boggle, Guess Who, Connect 4, Sorry, Jenga, Yahtzee and Scrabble. Who knew GI Joe and Transformers were part of the Hasbro family either, as my brother and I also were able to play with these together.</p>
<p>However, working with young children on enhancing their development, there isn&#8217;t a day that goes by where that I don&#8217;t use Play-Doh or engage children with one of Hasbro&#8217;s awesome preschool games. Over the next few posts I&#8217;ll plan to highlight some of my 2010 favorites with Hasbro brands.
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